Yoko Taro, the creator of the Nier and Drakenguard games, has been awfully quiet lately. Though he's worked on some smaller projects (writing scenarios for Voice of Cards, and a few mobile games), the ...
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During a recent appearance at a video game convention, NieR: Automata creator Yoko Taro addressed complaints and jokes from some fans online saying that the enigmatic creator hasn’t put out any big ...
The use of artificial intelligence (AI) in games has been discussed more and more lately. NieR series director Yoko Taro has weighed in too, expressing concern that it could lead to game creators ...
Taro is working on the mystery game with Nier’s producer and composer. “I’ve been talking about wanting to do something with Yoko and Okabe for some time now,” Saito said. “I’ll have something a bit ...
Every time Yoko Taro speaks, you get the feeling he is messing with you, just a little bit. It’s not unlike the twisting, surreal stories behind the Drakengard and NieR franchises he’s masterminded.
Yoko Taro, the game director for beloved action games like Nier Automata, has expressed his fears around increased AI use in video game development, stating his fear that in 50 years "game creators ...
The famously easily marketable and consumer-friendly NieR and Drakengard games. When you purchase through links on our site, we may earn an affiliate commission. Here’s how it works. Add us as a ...
Yoko Taro, the video game designer who served as director on Nier Automata, has said during an interview with Famitsu that he thinks AI technology will render all game creators unemployed in 50 years.
Jose is a passionate writer and a video game enthusiast from Argentina. Throughout his career, he has contributed to various entertainment platforms, including the prominent Spanish channel Plano de ...
"I would say that building a story is like making a cube out of clay." When you purchase through links on our site, we may earn an affiliate commission. Here’s how it works. Nier: Automata is one of ...
Action RPGs When making Nier Automata, Yoko Taro "aimed for a story I'd have trouble grasping myself" and "attempted to make something more confusing" than Replicant JRPGs Former Square Enix exec says ...
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