Point cloud rendering engine developed as part of my bachelor's thesis at the Technical University Munich. The goal was to implement and compare several point cloud compression schemes. All techniques ...
Configurable toonlike shader. Includes Opaque/Fade/AlphaCutout variations. All variations are supported Lightprobe and Point lights(both PixelLight and Per-vertex ...
Abstract: Next-generation wireless networks are expected to be highly heterogeneous, multilayered, with embedded intelligence at both the core and edge of the network. In such a context, system-level ...
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