Oh, sure, I can “code.” That is, I can flail my way through a block of (relatively simple) pseudocode and follow the flow. I ...
Abstract: This paper outlines a 3-hour tutorial focused on rapid prototyping of Virtual Reality (VR) experiences using the Godot Engine in conjunction with the Godot XR Tools framework. The tutorial ...
The godot-rust book is a user guide for gdext, the Rust bindings to Godot 4. The book is still work-in-progress, and contributions are very welcome. An online version of the book is available at godot ...