After applying and interviewing, Juarez enrolled in a software engineering course in which he learned coding languages such ...
A rtificial Intelligence (AI) has been able to crack the rules of a mysterious Roman board game that’s been lost to history ...
A Roman stone board game has been unplayable since its discovery more than a century ago, but AI might have just worked out ...
AI disclosure on Steam doesn’t have a consistent format – developers simply have a text field where they can write their ...
Aethus is "Satisfactory through the eyes of Diablo", in the eyes of this critic, who has now been turned into plant food.
Fluorite, on the other hand, is the “first console-grade game engine” that’s “fully integrated with” the Flutter SDK, ...
Researchers used AI-driven virtual players to test more than 100 rule sets, matching gameplay to wear patterns on a Roman limestone board.
Unravel celebrated its 10-year anniversary on February 9, 2025. Below, we look back on the tiny passion project and speak with a developer about how it came together.
Discover how open-world game development works, from the complete game design process for creating vast maps to building advanced NPC systems that bring worlds alive.
The controversial venture allows athletes to use performance-enhancing drugs, sparking health concerns from traditional sporting bodies ...
One of the most visible advancements lies in non-player character (NPC) behaviour. Traditional AI in games operates within ...
Vicarious Visions' remaster of Tony Hawk's Pro Skater 1+2 heralded a new wave of aspiring skate sims, ranging from the ultra-authentic Session: Skate Sim to the abstract brilliance of Skate Story, ...